rename lib/tree.lua to lib/lib.lua
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parent
18dac0ed84
commit
25c32283b8
50
lua/tree.lua
50
lua/tree.lua
@ -1,5 +1,5 @@
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local luv = vim.loop
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local tree = require'lib.tree'
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local lib = require'lib.lib'
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local colors = require'lib.colors'
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local renderer = require'lib.renderer'
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local fs = require'lib.fs'
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@ -8,27 +8,27 @@ local api = vim.api
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local M = {}
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function M.toggle()
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if tree.win_open() then
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tree.close()
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if lib.win_open() then
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lib.close()
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else
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tree.open()
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lib.open()
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end
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end
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function M.close()
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if tree.win_open() then
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tree.close()
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if lib.win_open() then
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lib.close()
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end
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end
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function M.open()
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if not tree.win_open() then
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tree.open()
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if not lib.win_open() then
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lib.open()
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end
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end
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function M.on_keypress(mode)
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local node = tree.get_node_at_cursor()
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local node = lib.get_node_at_cursor()
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if not node then return end
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if mode == 'create' then
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@ -41,13 +41,13 @@ function M.on_keypress(mode)
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if mode == 'preview' then
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if node.entries ~= nil or node.name == '..' then return end
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return tree.open_file(mode, node.absolute_path)
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return lib.open_file(mode, node.absolute_path)
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end
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if node.name == ".." then
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return tree.change_dir("..")
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return lib.change_dir("..")
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elseif mode == "cd" and node.entries ~= nil then
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return tree.change_dir(node.absolute_path)
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return lib.change_dir(node.absolute_path)
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elseif mode == "cd" then
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return
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end
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@ -56,16 +56,16 @@ function M.on_keypress(mode)
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local stat = luv.fs_stat(node.link_to)
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-- TODO: potentially CD here
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if stat.type == 'directory' then return end
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tree.open_file(mode, node.link_to)
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lib.open_file(mode, node.link_to)
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elseif node.entries ~= nil then
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tree.unroll_dir(node)
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lib.unroll_dir(node)
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else
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tree.open_file(mode, node.absolute_path)
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lib.open_file(mode, node.absolute_path)
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end
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end
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function M.refresh()
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tree.refresh_tree()
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lib.refresh_tree()
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end
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function M.on_enter()
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@ -79,7 +79,7 @@ function M.on_enter()
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end
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local should_open = vim.g.lua_tree_auto_open == 1 and (bufname == '' or is_dir)
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colors.setup()
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tree.init(should_open, should_open)
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lib.init(should_open, should_open)
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end
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local function is_file_readable(fname)
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@ -92,12 +92,12 @@ local function find_file()
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local bufname = api.nvim_buf_get_name(api.nvim_get_current_buf())
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if not is_file_readable(bufname) then return end
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tree.set_index_and_redraw(bufname)
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lib.set_index_and_redraw(bufname)
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end
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function M.on_leave()
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vim.defer_fn(function()
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if #api.nvim_list_wins() == 1 and tree.win_open() then
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if #api.nvim_list_wins() == 1 and lib.win_open() then
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api.nvim_command(':qa!')
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end
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end, 50)
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@ -105,18 +105,18 @@ end
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local function update_root_dir()
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local bufname = api.nvim_buf_get_name(api.nvim_get_current_buf())
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if not is_file_readable(bufname) or not tree.Tree.cwd then return end
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if not is_file_readable(bufname) or not lib.Tree.cwd then return end
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-- this logic is a hack
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-- depending on vim-rooter or autochdir, it would not behave the same way when those two are not enabled
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-- until i implement multiple workspaces/project, it should stay like this
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if bufname:match(tree.Tree.cwd:gsub('(%-)', '(%%-)'):gsub('(%.)', '(%%.)')) ~= nil then
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if bufname:match(lib.Tree.cwd:gsub('(%-)', '(%%-)'):gsub('(%.)', '(%%.)')) ~= nil then
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return
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end
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local new_cwd = luv.cwd()
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if tree.Tree.cwd == new_cwd then return end
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if lib.Tree.cwd == new_cwd then return end
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tree.change_dir(new_cwd)
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lib.change_dir(new_cwd)
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end
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function M.buf_enter()
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@ -128,11 +128,11 @@ end
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function M.reset_highlight()
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colors.setup()
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renderer.render_hl(tree.Tree.bufnr)
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renderer.render_hl(lib.Tree.bufnr)
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end
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function M.xdg_open()
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local node = tree.get_node_at_cursor()
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local node = lib.get_node_at_cursor()
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-- TODO: this should open symlink targets
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if not node or node.entries or node.link_to then return end
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