make code faster and cleaner in file.lua and winutils.lua

This commit is contained in:
kyazdani42
2020-02-19 19:43:03 +01:00
parent bb38758960
commit 3945771fb5
4 changed files with 44 additions and 34 deletions

View File

@@ -1,4 +1,5 @@
local api = vim.api
local luv = vim.loop
local system = function(v) api.nvim_call_function('system', { v }) end
local update_tree_view = require 'lib/winutils'.update_view
local scratch_wrapper = require 'lib/winutils'.scratch_wrapper
@@ -13,7 +14,7 @@ end
local function edit_remove(filename, path)
EDIT_FILE = path .. filename
scratch_wrapper("delete", { "Remove " .. filename .. " ?", "y/n: " })
scratch_wrapper("remove", { "Remove " .. filename .. " ?", "y/n: " })
end
local function edit_rename(filename, path)
@@ -21,39 +22,47 @@ local function edit_rename(filename, path)
scratch_wrapper("rename", { "Rename " .. path, path .. filename })
end
local function add_file(path)
local function add_file()
local path = api.nvim_get_current_line()
if string.match(path, '.*/$') then
system('mkdir -p ' .. path)
refresh_git()
update_tree_state()
update_tree_view(true)
update_tree_view()
else
system('touch ' .. path)
refresh_git()
update_tree_state()
update_tree_view(true)
update_tree_view()
end
api.nvim_command("q!")
end
local function remove_file(confirmation)
local function remove_file()
local confirmation = api.nvim_get_current_line()
if string.match(confirmation, '^y/n: y.*$') ~= nil then
system('rm -rf ' .. EDIT_FILE)
local stat = luv.fs_lstat(EDIT_FILE)
if stat.type == 'directory' then
luv.fs_rmdir(EDIT_FILE)
else
luv.fs_unlink(EDIT_FILE)
end
refresh_git()
update_tree_state()
update_tree_view(true)
update_tree_view()
end
EDIT_FILE = nil
api.nvim_command("q!")
end
local function rename_file(path)
system('mv '..EDIT_FILE..' '..path)
EDIT_FILE = nil
api.nvim_command("q!")
local function rename_file()
local path = api.nvim_get_current_line()
luv.fs_rename(EDIT_FILE, path)
refresh_git()
update_tree_state()
update_tree_view(true)
update_tree_view()
EDIT_FILE = nil
api.nvim_command("q!")
end
return {