fix(renderer): indent markers with arrows
breaking: glyphs for indent markers should only be one block large
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@@ -1,21 +1,44 @@
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local M = {}
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local function check_siblings_for_folder(node, with_arrows)
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if with_arrows then
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for _, n in pairs(node.parent.nodes) do
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if n.nodes then
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return true
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end
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end
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end
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return false
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end
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local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, node)
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local default_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
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local padding = depth == 0 and default_padding or ""
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local base_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
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local padding = base_padding
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if depth > 0 then
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local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
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local rdepth = depth / 2
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markers[rdepth] = idx ~= nodes_number
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for i = 1, rdepth do
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local glyph
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if idx == nodes_number and i == rdepth then
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padding = padding .. default_padding .. M.config.indent_markers.icons.corner
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glyph = M.config.indent_markers.icons.corner
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elseif markers[i] and i == rdepth then
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padding = padding .. default_padding .. M.config.indent_markers.icons.item
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glyph = M.config.indent_markers.icons.item
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elseif markers[i] then
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padding = padding .. default_padding .. M.config.indent_markers.icons.edge
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glyph = M.config.indent_markers.icons.edge
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else
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padding = padding .. default_padding .. M.config.indent_markers.icons.none
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glyph = M.config.indent_markers.icons.none
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end
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if not with_arrows or i == 1 then
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padding = padding .. glyph .. " "
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elseif idx == nodes_number and i == rdepth and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. "── "
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elseif rdepth == i and not node.nodes and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. " " .. base_padding
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else
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padding = padding .. base_padding .. glyph .. " "
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end
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end
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end
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