fix(renderer): indent markers with arrows
breaking: glyphs for indent markers should only be one block large
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@@ -201,10 +201,10 @@ Subsequent calls to setup will replace the previous configuration.
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indent_markers = {
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indent_markers = {
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enable = false,
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enable = false,
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icons = {
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icons = {
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corner = "└ ",
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corner = "└",
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edge = "│ ",
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edge = "│",
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item = "│ ",
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item = "│",
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none = " ",
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none = " ",
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},
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},
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},
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},
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icons = {
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icons = {
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@@ -644,7 +644,7 @@ UI rendering setup
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*nvim-tree.renderer.indent_markers.icons*
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*nvim-tree.renderer.indent_markers.icons*
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Icons shown before the file/directory.
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Icons shown before the file/directory.
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Type: `table`, Default: `{ corner = "└ ", edge = "│ ", item = "│ ", none = " ", }`
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Type: `table`, Default: `{ corner = "└", edge = "│", item = "│", none = " ", }`
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*nvim-tree.renderer.icons*
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*nvim-tree.renderer.icons*
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Configuration options for icons.
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Configuration options for icons.
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@@ -449,10 +449,10 @@ local DEFAULT_OPTS = { -- BEGIN_DEFAULT_OPTS
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indent_markers = {
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indent_markers = {
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enable = false,
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enable = false,
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icons = {
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icons = {
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corner = "└ ",
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corner = "└",
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edge = "│ ",
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edge = "│",
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item = "│ ",
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item = "│",
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none = " ",
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none = " ",
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},
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},
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},
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},
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icons = {
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icons = {
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@@ -1,21 +1,44 @@
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local M = {}
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local M = {}
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local function check_siblings_for_folder(node, with_arrows)
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if with_arrows then
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for _, n in pairs(node.parent.nodes) do
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if n.nodes then
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return true
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end
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end
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end
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return false
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end
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local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, node)
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local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, node)
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local default_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
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local base_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
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local padding = depth == 0 and default_padding or ""
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local padding = base_padding
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if depth > 0 then
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if depth > 0 then
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local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
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local rdepth = depth / 2
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local rdepth = depth / 2
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markers[rdepth] = idx ~= nodes_number
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markers[rdepth] = idx ~= nodes_number
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for i = 1, rdepth do
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for i = 1, rdepth do
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local glyph
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if idx == nodes_number and i == rdepth then
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if idx == nodes_number and i == rdepth then
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padding = padding .. default_padding .. M.config.indent_markers.icons.corner
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glyph = M.config.indent_markers.icons.corner
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elseif markers[i] and i == rdepth then
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elseif markers[i] and i == rdepth then
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padding = padding .. default_padding .. M.config.indent_markers.icons.item
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glyph = M.config.indent_markers.icons.item
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elseif markers[i] then
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elseif markers[i] then
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padding = padding .. default_padding .. M.config.indent_markers.icons.edge
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glyph = M.config.indent_markers.icons.edge
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else
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else
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padding = padding .. default_padding .. M.config.indent_markers.icons.none
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glyph = M.config.indent_markers.icons.none
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end
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if not with_arrows or i == 1 then
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padding = padding .. glyph .. " "
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elseif idx == nodes_number and i == rdepth and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. "── "
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elseif rdepth == i and not node.nodes and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. " " .. base_padding
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else
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padding = padding .. base_padding .. glyph .. " "
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end
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end
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end
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end
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end
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end
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