* refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): deal with some cyclic require * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer
137 lines
3.2 KiB
Lua
137 lines
3.2 KiB
Lua
local HL_POSITION = require("nvim-tree.enum").HL_POSITION
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local ICON_PLACEMENT = require("nvim-tree.enum").ICON_PLACEMENT
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---@class (exact) Decorator
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---@field private __index? table
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---@field protected explorer Explorer
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---@field protected enabled boolean
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---@field protected hl_pos HL_POSITION
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---@field protected icon_placement ICON_PLACEMENT
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local Decorator = {}
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---@param o Decorator|nil
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---@return Decorator
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function Decorator:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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---Maybe highlight groups
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---@param node Node
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---@return string|nil icon highlight group
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---@return string|nil name highlight group
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function Decorator:groups_icon_name(node)
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local icon_hl, name_hl
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if self.enabled and self.hl_pos ~= HL_POSITION.none then
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local hl = self:calculate_highlight(node)
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if self.hl_pos == HL_POSITION.all or self.hl_pos == HL_POSITION.icon then
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icon_hl = hl
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end
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if self.hl_pos == HL_POSITION.all or self.hl_pos == HL_POSITION.name then
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name_hl = hl
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end
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end
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return icon_hl, name_hl
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end
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---Maybe icon sign
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---@param node Node
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---@return string|nil name
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function Decorator:sign_name(node)
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if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.signcolumn then
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return
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end
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local icons = self:calculate_icons(node)
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if icons and #icons > 0 then
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return icons[1].hl[1]
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end
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end
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---Icons when ICON_PLACEMENT.before
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---@param node Node
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---@return HighlightedString[]|nil icons
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function Decorator:icons_before(node)
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if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.before then
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return
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end
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return self:calculate_icons(node)
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end
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---Icons when ICON_PLACEMENT.after
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---@param node Node
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---@return HighlightedString[]|nil icons
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function Decorator:icons_after(node)
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if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.after then
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return
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end
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return self:calculate_icons(node)
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end
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---Icons when ICON_PLACEMENT.right_align
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---@param node Node
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---@return HighlightedString[]|nil icons
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function Decorator:icons_right_align(node)
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if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.right_align then
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return
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end
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return self:calculate_icons(node)
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end
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---Maybe icons, optionally implemented
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---@protected
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---@param _ Node
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---@return HighlightedString[]|nil icons
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function Decorator:calculate_icons(_)
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return nil
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end
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---Maybe highlight group, optionally implemented
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---@protected
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---@param _ Node
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---@return string|nil group
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function Decorator:calculate_highlight(_)
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return nil
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end
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---Define a sign
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---@protected
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---@param icon HighlightedString|nil
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function Decorator:define_sign(icon)
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if icon and #icon.hl > 0 then
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local name = icon.hl[1]
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if not vim.tbl_isempty(vim.fn.sign_getdefined(name)) then
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vim.fn.sign_undefine(name)
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end
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-- don't use sign if not defined
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if #icon.str < 1 then
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self.icon_placement = ICON_PLACEMENT.none
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return
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end
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-- byte index of the next character, allowing for wide
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local bi = vim.fn.byteidx(icon.str, 1)
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-- first (wide) character, falls back to empty string
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local text = string.sub(icon.str, 1, bi)
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vim.fn.sign_define(name, {
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text = text,
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texthl = name,
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})
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end
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end
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return Decorator
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