nvim-tree.lua/lua/nvim-tree/actions/moves/parent.lua
Alexander Courtis 0a06f65bf0
refactor(#2826): move view to instanced window class (#3153)
* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class, WIP

* refactor(#2826): singleton View class

* refactor(#2826): View is an Explorer member

* refactor(#2826): move autocmds to Explorer

* refactor(#2826): API uses Explorer's View

* refactor(#2826): move View into Explorer package

* refactor(#2826): retain necessary view globals

* refactor(#2826): move all winhl to appearance constants

* refactor(#2826): add lifecycle logging to all Explorer members

* refactor(#2826): fix bad cherry-pick

* refactor(#2826): better enumerate_options function

* refactor(#2826): add View.tab_line for debugging

* refactor(#2826): default lifecycle log off

* refactor(#2826): add experimental.multi_instance_debug, split globals out of view, move diagnostics to its own module

* refactor(#2826): instrument View:get_winnr

* refactor(#2826): instrument View:setup_tabpage

* refactor(#2826): instrument View:set_current_win, View:prevent_buffer_override

* refactor(#2826): instrument View:get_bufnr

* refactor(#2826): track member bufnr -> winid with global

* refactor(#2826): tidy experiment names and logs

* vim: nvim-tree: track bufnr via buffer-update channel

* vim: nvim-tree: more logging

* vim: nvim-tree: revert: track bufnr via buffer-update channel

* refactor(#2826): notify error on view winid and bufnr mismatches

* refactor(#2826): notify error on view winid and bufnr mismatches

* refactor(#2826): explorer init logging
2025-06-19 15:45:55 +10:00

44 lines
1007 B
Lua

local utils = require("nvim-tree.utils")
local DirectoryNode = require("nvim-tree.node.directory")
local M = {}
---@param should_close boolean|nil
---@return fun(node: Node): boolean|nil
function M.fn(should_close)
should_close = should_close or false
---@param node Node
return function(node)
local dir = node:as(DirectoryNode)
if dir then
dir = dir:last_group_node()
if should_close and dir.open then
dir.open = false
dir.explorer.renderer:draw()
return
end
end
local parent = (node:get_parent_of_group() or node).parent
if not parent or not parent.parent then
node.explorer.view:set_cursor({ 1, 0 })
return
end
local _, line = utils.find_node(parent.explorer.nodes, function(n)
return n.absolute_path == parent.absolute_path
end)
node.explorer.view:set_cursor({ line + 1, 0 })
if should_close then
parent.open = false
parent.explorer.renderer:draw()
end
end
end
return M