nvim-tree.lua/lua/nvim-tree/actions/moves/parent.lua
Alexander Courtis 38aac09151
refactor(#2871, #2886): multi instance: node classes created (#2916)
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* node classes and constructors

* node methods

* refactor(#2875): multi instance renderer

* node classes and constructors

* explorer is a directory node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from lib

* use .. name for root node for compatibility

* use node.explorer

* extract node factory, remove unused code

* factories for all nodes, add RootNode

* factories for all nodes, add RootNode

* use factory pattern for decorators

* note regression and commit

* fix dir git status regression

* destroy nodes, not explorer

* add BaseNode:is

* revert changes to create-file, handle in #2924

* extract methods from explorer

* extract methods from explorer

* extract methods from explorer

* use Node everywhere in luadoc

* extract methods from lib

* extract methods from lib

* lint

* remove unused code

* don't call methods on fake root node

* get_node_at_cursor returns explorer (root) node instead of { name = '..' }

* remove unused inject_node

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* extract methods from lib

* node factory uses stat only

* temporary DirectoryNode casting until method extraction into child classes

* lua-language-server 3.10.5 -> 3.11.0

* explicitly call Explorer constructor

* normalise explorer RootNode new call, tidy annotations
2024-10-07 13:46:56 +11:00

44 lines
993 B
Lua

local view = require("nvim-tree.view")
local utils = require("nvim-tree.utils")
local core = require("nvim-tree.core")
local M = {}
---@param should_close boolean|nil
---@return fun(node: Node): boolean|nil
function M.fn(should_close)
should_close = should_close or false
return function(node)
local explorer = core.get_explorer()
node = node:last_group_node()
if should_close and node.open then
node.open = false
if explorer then
explorer.renderer:draw()
end
return
end
local parent = node:get_parent_of_group().parent
if not parent or not parent.parent then
return view.set_cursor({ 1, 0 })
end
local _, line = utils.find_node(core.get_explorer().nodes, function(n)
return n.absolute_path == parent.absolute_path
end)
view.set_cursor({ line + 1, 0 })
if should_close then
parent.open = false
if explorer then
explorer.renderer:draw()
end
end
end
end
return M