nvim-tree.lua/lua/nvim-tree/actions/moves/sibling.lua
Alexander Courtis 38aac09151
refactor(#2871, #2886): multi instance: node classes created (#2916)
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* node classes and constructors

* node methods

* refactor(#2875): multi instance renderer

* node classes and constructors

* explorer is a directory node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from lib

* use .. name for root node for compatibility

* use node.explorer

* extract node factory, remove unused code

* factories for all nodes, add RootNode

* factories for all nodes, add RootNode

* use factory pattern for decorators

* note regression and commit

* fix dir git status regression

* destroy nodes, not explorer

* add BaseNode:is

* revert changes to create-file, handle in #2924

* extract methods from explorer

* extract methods from explorer

* extract methods from explorer

* use Node everywhere in luadoc

* extract methods from lib

* extract methods from lib

* lint

* remove unused code

* don't call methods on fake root node

* get_node_at_cursor returns explorer (root) node instead of { name = '..' }

* remove unused inject_node

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* extract methods from lib

* node factory uses stat only

* temporary DirectoryNode casting until method extraction into child classes

* lua-language-server 3.10.5 -> 3.11.0

* explicitly call Explorer constructor

* normalise explorer RootNode new call, tidy annotations
2024-10-07 13:46:56 +11:00

54 lines
1.2 KiB
Lua

local utils = require("nvim-tree.utils")
local core = require("nvim-tree.core")
local Iterator = require("nvim-tree.iterators.node-iterator")
local M = {}
---@param direction string
---@return fun(node: Node): nil
function M.fn(direction)
return function(node)
if node.name == ".." or not direction then
return
end
local first, last, next, prev = nil, nil, nil, nil
local found = false
local parent = node.parent or core.get_explorer()
Iterator.builder(parent and parent.nodes or {})
:recursor(function()
return nil
end)
:applier(function(n)
first = first or n
last = n
if n.absolute_path == node.absolute_path then
found = true
return
end
prev = not found and n or prev
if found and not next then
next = n
end
end)
:iterate()
local target_node
if direction == "first" then
target_node = first
elseif direction == "last" then
target_node = last
elseif direction == "next" then
target_node = next or first
else
target_node = prev or last
end
if target_node then
utils.focus_file(target_node.absolute_path)
end
end
end
return M