nvim-tree.lua/lua/nvim-tree/node/directory.lua
Alexander Courtis 38aac09151
refactor(#2871, #2886): multi instance: node classes created (#2916)
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* node classes and constructors

* node methods

* refactor(#2875): multi instance renderer

* node classes and constructors

* explorer is a directory node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from lib

* use .. name for root node for compatibility

* use node.explorer

* extract node factory, remove unused code

* factories for all nodes, add RootNode

* factories for all nodes, add RootNode

* use factory pattern for decorators

* note regression and commit

* fix dir git status regression

* destroy nodes, not explorer

* add BaseNode:is

* revert changes to create-file, handle in #2924

* extract methods from explorer

* extract methods from explorer

* extract methods from explorer

* use Node everywhere in luadoc

* extract methods from lib

* extract methods from lib

* lint

* remove unused code

* don't call methods on fake root node

* get_node_at_cursor returns explorer (root) node instead of { name = '..' }

* remove unused inject_node

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* extract methods from lib

* node factory uses stat only

* temporary DirectoryNode casting until method extraction into child classes

* lua-language-server 3.10.5 -> 3.11.0

* explicitly call Explorer constructor

* normalise explorer RootNode new call, tidy annotations
2024-10-07 13:46:56 +11:00

80 lines
2.0 KiB
Lua

local watch = require("nvim-tree.explorer.watch")
local BaseNode = require("nvim-tree.node")
---@class (exact) DirectoryNode: BaseNode
---@field has_children boolean
---@field group_next Node? -- If node is grouped, this points to the next child dir/link node
---@field nodes Node[]
---@field open boolean
---@field hidden_stats table? -- Each field of this table is a key for source and value for count
local DirectoryNode = BaseNode:new()
---Static factory method
---@param explorer Explorer
---@param parent Node?
---@param absolute_path string
---@param name string
---@param fs_stat uv.fs_stat.result|nil
---@return DirectoryNode
function DirectoryNode:create(explorer, parent, absolute_path, name, fs_stat)
local handle = vim.loop.fs_scandir(absolute_path)
local has_children = handle and vim.loop.fs_scandir_next(handle) ~= nil or false
---@type DirectoryNode
local o = {
type = "directory",
explorer = explorer,
absolute_path = absolute_path,
executable = false,
fs_stat = fs_stat,
git_status = nil,
hidden = false,
is_dot = false,
name = name,
parent = parent,
watcher = nil,
diag_status = nil,
has_children = has_children,
group_next = nil,
nodes = {},
open = false,
hidden_stats = nil,
}
o = self:new(o) --[[@as DirectoryNode]]
o.watcher = watch.create_watcher(o)
return o
end
function DirectoryNode:destroy()
BaseNode.destroy(self)
if self.nodes then
for _, node in pairs(self.nodes) do
node:destroy()
end
end
end
---Create a sanitized partial copy of a node, populating children recursively.
---@return DirectoryNode cloned
function DirectoryNode:clone()
local clone = BaseNode.clone(self) --[[@as DirectoryNode]]
clone.has_children = self.has_children
clone.group_next = nil
clone.nodes = {}
clone.open = self.open
clone.hidden_stats = nil
for _, child in ipairs(self.nodes) do
table.insert(clone.nodes, child:clone())
end
return clone
end
return DirectoryNode