* refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * node classes and constructors * node methods * refactor(#2875): multi instance renderer * node classes and constructors * explorer is a directory node * extract methods from explore_node * extract methods from explore_node * extract methods from explore_node * extract methods from lib * use .. name for root node for compatibility * use node.explorer * extract node factory, remove unused code * factories for all nodes, add RootNode * factories for all nodes, add RootNode * use factory pattern for decorators * note regression and commit * fix dir git status regression * destroy nodes, not explorer * add BaseNode:is * revert changes to create-file, handle in #2924 * extract methods from explorer * extract methods from explorer * extract methods from explorer * use Node everywhere in luadoc * extract methods from lib * extract methods from lib * lint * remove unused code * don't call methods on fake root node * get_node_at_cursor returns explorer (root) node instead of { name = '..' } * remove unused inject_node * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * extract methods from lib * node factory uses stat only * temporary DirectoryNode casting until method extraction into child classes * lua-language-server 3.10.5 -> 3.11.0 * explicitly call Explorer constructor * normalise explorer RootNode new call, tidy annotations
90 lines
2.4 KiB
Lua
90 lines
2.4 KiB
Lua
local watch = require("nvim-tree.explorer.watch")
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local BaseNode = require("nvim-tree.node")
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---@class (exact) LinkNode: BaseNode
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---@field has_children boolean
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---@field group_next Node? -- If node is grouped, this points to the next child dir/link node
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---@field link_to string absolute path
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---@field nodes Node[]
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---@field open boolean
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local LinkNode = BaseNode:new()
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---Static factory method
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---@param explorer Explorer
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---@param parent Node
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---@param absolute_path string
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---@param name string
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---@param fs_stat uv.fs_stat.result?
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---@return LinkNode? nil on vim.loop.fs_realpath failure
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function LinkNode:create(explorer, parent, absolute_path, name, fs_stat)
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-- INFO: sometimes fs_realpath returns nil
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-- I expect this be a bug in glibc, because it fails to retrieve the path for some
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-- links (for instance libr2.so in /usr/lib) and thus even with a C program realpath fails
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-- when it has no real reason to. Maybe there is a reason, but errno is definitely wrong.
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local link_to = vim.loop.fs_realpath(absolute_path)
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if not link_to then
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return nil
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end
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local open, nodes, has_children
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local is_dir_link = (link_to ~= nil) and vim.loop.fs_stat(link_to).type == "directory"
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if is_dir_link and link_to then
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local handle = vim.loop.fs_scandir(link_to)
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has_children = handle and vim.loop.fs_scandir_next(handle) ~= nil or false
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open = false
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nodes = {}
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end
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---@type LinkNode
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local o = {
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type = "link",
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explorer = explorer,
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absolute_path = absolute_path,
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executable = false,
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fs_stat = fs_stat,
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hidden = false,
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is_dot = false,
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name = name,
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parent = parent,
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watcher = nil,
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diag_status = nil,
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has_children = has_children,
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group_next = nil,
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link_to = link_to,
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nodes = nodes,
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open = open,
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}
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o = self:new(o) --[[@as LinkNode]]
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if is_dir_link then
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o.watcher = watch.create_watcher(o)
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end
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return o
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end
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---Create a sanitized partial copy of a node, populating children recursively.
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---@return LinkNode cloned
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function LinkNode:clone()
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local clone = BaseNode.clone(self) --[[@as LinkNode]]
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clone.has_children = self.has_children
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clone.group_next = nil
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clone.link_to = self.link_to
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clone.nodes = {}
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clone.open = self.open
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if self.nodes then
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for _, child in ipairs(self.nodes) do
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table.insert(clone.nodes, child:clone())
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end
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end
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return clone
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end
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return LinkNode
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