* refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * node classes and constructors * node methods * refactor(#2875): multi instance renderer * node classes and constructors * explorer is a directory node * extract methods from explore_node * extract methods from explore_node * extract methods from explore_node * extract methods from lib * use .. name for root node for compatibility * use node.explorer * extract node factory, remove unused code * factories for all nodes, add RootNode * factories for all nodes, add RootNode * use factory pattern for decorators * note regression and commit * fix dir git status regression * destroy nodes, not explorer * add BaseNode:is * revert changes to create-file, handle in #2924 * extract methods from explorer * extract methods from explorer * extract methods from explorer * use Node everywhere in luadoc * extract methods from lib * extract methods from lib * lint * remove unused code * don't call methods on fake root node * get_node_at_cursor returns explorer (root) node instead of { name = '..' } * remove unused inject_node * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * refactor(#2875): multi instance renderer * extract methods from lib * node factory uses stat only * temporary DirectoryNode casting until method extraction into child classes * lua-language-server 3.10.5 -> 3.11.0 * explicitly call Explorer constructor * normalise explorer RootNode new call, tidy annotations
115 lines
3.4 KiB
Lua
115 lines
3.4 KiB
Lua
local diagnostics = require("nvim-tree.diagnostics")
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local HL_POSITION = require("nvim-tree.enum").HL_POSITION
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local ICON_PLACEMENT = require("nvim-tree.enum").ICON_PLACEMENT
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local Decorator = require("nvim-tree.renderer.decorator")
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-- highlight groups by severity
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local HG_ICON = {
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[vim.diagnostic.severity.ERROR] = "NvimTreeDiagnosticErrorIcon",
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[vim.diagnostic.severity.WARN] = "NvimTreeDiagnosticWarnIcon",
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[vim.diagnostic.severity.INFO] = "NvimTreeDiagnosticInfoIcon",
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[vim.diagnostic.severity.HINT] = "NvimTreeDiagnosticHintIcon",
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}
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local HG_FILE = {
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[vim.diagnostic.severity.ERROR] = "NvimTreeDiagnosticErrorFileHL",
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[vim.diagnostic.severity.WARN] = "NvimTreeDiagnosticWarnFileHL",
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[vim.diagnostic.severity.INFO] = "NvimTreeDiagnosticInfoFileHL",
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[vim.diagnostic.severity.HINT] = "NvimTreeDiagnosticHintFileHL",
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}
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local HG_FOLDER = {
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[vim.diagnostic.severity.ERROR] = "NvimTreeDiagnosticErrorFolderHL",
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[vim.diagnostic.severity.WARN] = "NvimTreeDiagnosticWarnFolderHL",
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[vim.diagnostic.severity.INFO] = "NvimTreeDiagnosticInfoFolderHL",
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[vim.diagnostic.severity.HINT] = "NvimTreeDiagnosticHintFolderHL",
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}
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-- opts.diagnostics.icons.
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local ICON_KEYS = {
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["error"] = vim.diagnostic.severity.ERROR,
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["warning"] = vim.diagnostic.severity.WARN,
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["info"] = vim.diagnostic.severity.INFO,
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["hint"] = vim.diagnostic.severity.HINT,
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}
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---@class (exact) DecoratorDiagnostics: Decorator
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---@field icons HighlightedString[]?
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local DecoratorDiagnostics = Decorator:new()
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---Static factory method
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---@param opts table
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---@param explorer Explorer
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---@return DecoratorDiagnostics
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function DecoratorDiagnostics:create(opts, explorer)
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---@type DecoratorDiagnostics
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local o = {
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explorer = explorer,
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enabled = opts.diagnostics.enable,
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hl_pos = HL_POSITION[opts.renderer.highlight_diagnostics] or HL_POSITION.none,
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icon_placement = ICON_PLACEMENT[opts.renderer.icons.diagnostics_placement] or ICON_PLACEMENT.none,
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}
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o = self:new(o) --[[@as DecoratorDiagnostics]]
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if not o.enabled then
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return o
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end
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if opts.renderer.icons.show.diagnostics then
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o.icons = {}
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for name, sev in pairs(ICON_KEYS) do
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o.icons[sev] = {
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str = opts.diagnostics.icons[name],
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hl = { HG_ICON[sev] },
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}
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o:define_sign(o.icons[sev])
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end
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end
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return o
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end
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---Diagnostic icon: diagnostics.enable, renderer.icons.show.diagnostics and node has status
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---@param node Node
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---@return HighlightedString[]|nil icons
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function DecoratorDiagnostics:calculate_icons(node)
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if node and self.enabled and self.icons then
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local diag_status = diagnostics.get_diag_status(node)
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local diag_value = diag_status and diag_status.value
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if diag_value then
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return { self.icons[diag_value] }
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end
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end
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end
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---Diagnostic highlight: diagnostics.enable, renderer.highlight_diagnostics and node has status
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---@param node Node
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---@return string|nil group
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function DecoratorDiagnostics:calculate_highlight(node)
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if not node or not self.enabled or self.hl_pos == HL_POSITION.none then
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return nil
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end
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local diag_status = diagnostics.get_diag_status(node)
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local diag_value = diag_status and diag_status.value
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if not diag_value then
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return nil
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end
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local group
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if node.nodes then
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group = HG_FOLDER[diag_value]
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else
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group = HG_FILE[diag_value]
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end
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if group then
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return group
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else
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return nil
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end
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end
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return DecoratorDiagnostics
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