nvim-tree.lua/lua/nvim-tree/renderer/decorator/init.lua
Alexander Courtis 38aac09151
refactor(#2871, #2886): multi instance: node classes created (#2916)
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* node classes and constructors

* node methods

* refactor(#2875): multi instance renderer

* node classes and constructors

* explorer is a directory node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from lib

* use .. name for root node for compatibility

* use node.explorer

* extract node factory, remove unused code

* factories for all nodes, add RootNode

* factories for all nodes, add RootNode

* use factory pattern for decorators

* note regression and commit

* fix dir git status regression

* destroy nodes, not explorer

* add BaseNode:is

* revert changes to create-file, handle in #2924

* extract methods from explorer

* extract methods from explorer

* extract methods from explorer

* use Node everywhere in luadoc

* extract methods from lib

* extract methods from lib

* lint

* remove unused code

* don't call methods on fake root node

* get_node_at_cursor returns explorer (root) node instead of { name = '..' }

* remove unused inject_node

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* extract methods from lib

* node factory uses stat only

* temporary DirectoryNode casting until method extraction into child classes

* lua-language-server 3.10.5 -> 3.11.0

* explicitly call Explorer constructor

* normalise explorer RootNode new call, tidy annotations
2024-10-07 13:46:56 +11:00

139 lines
3.3 KiB
Lua

local HL_POSITION = require("nvim-tree.enum").HL_POSITION
local ICON_PLACEMENT = require("nvim-tree.enum").ICON_PLACEMENT
---Abstract Decorator
---Uses the factory pattern to instantiate child instances.
---@class (exact) Decorator
---@field private __index? table
---@field protected explorer Explorer
---@field protected enabled boolean
---@field protected hl_pos HL_POSITION
---@field protected icon_placement ICON_PLACEMENT
local Decorator = {}
---@param o Decorator|nil
---@return Decorator
function Decorator:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
---Maybe highlight groups
---@param node Node
---@return string|nil icon highlight group
---@return string|nil name highlight group
function Decorator:groups_icon_name(node)
local icon_hl, name_hl
if self.enabled and self.hl_pos ~= HL_POSITION.none then
local hl = self:calculate_highlight(node)
if self.hl_pos == HL_POSITION.all or self.hl_pos == HL_POSITION.icon then
icon_hl = hl
end
if self.hl_pos == HL_POSITION.all or self.hl_pos == HL_POSITION.name then
name_hl = hl
end
end
return icon_hl, name_hl
end
---Maybe icon sign
---@param node Node
---@return string|nil name
function Decorator:sign_name(node)
if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.signcolumn then
return
end
local icons = self:calculate_icons(node)
if icons and #icons > 0 then
return icons[1].hl[1]
end
end
---Icons when ICON_PLACEMENT.before
---@param node Node
---@return HighlightedString[]|nil icons
function Decorator:icons_before(node)
if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.before then
return
end
return self:calculate_icons(node)
end
---Icons when ICON_PLACEMENT.after
---@param node Node
---@return HighlightedString[]|nil icons
function Decorator:icons_after(node)
if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.after then
return
end
return self:calculate_icons(node)
end
---Icons when ICON_PLACEMENT.right_align
---@param node Node
---@return HighlightedString[]|nil icons
function Decorator:icons_right_align(node)
if not self.enabled or self.icon_placement ~= ICON_PLACEMENT.right_align then
return
end
return self:calculate_icons(node)
end
---Maybe icons, optionally implemented
---@protected
---@param _ Node
---@return HighlightedString[]|nil icons
function Decorator:calculate_icons(_)
return nil
end
---Maybe highlight group, optionally implemented
---@protected
---@param _ Node
---@return string|nil group
function Decorator:calculate_highlight(_)
return nil
end
---Define a sign
---@protected
---@param icon HighlightedString|nil
function Decorator:define_sign(icon)
if icon and #icon.hl > 0 then
local name = icon.hl[1]
if not vim.tbl_isempty(vim.fn.sign_getdefined(name)) then
vim.fn.sign_undefine(name)
end
-- don't use sign if not defined
if #icon.str < 1 then
self.icon_placement = ICON_PLACEMENT.none
return
end
-- byte index of the next character, allowing for wide
local bi = vim.fn.byteidx(icon.str, 1)
-- first (wide) character, falls back to empty string
local text = string.sub(icon.str, 1, bi)
vim.fn.sign_define(name, {
text = text,
texthl = name,
})
end
end
return Decorator