nvim-tree.lua/lua/nvim-tree/events.lua
Stefano Stoduto 3b62c6bf2c
feat(event): add TreeRendered (#2324)
* add TreeRendered event

* pass bufnr and winnr to TreeRendered event

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Co-authored-by: Alexander Courtis <alex@courtis.org>
2023-07-16 17:22:45 +10:00

114 lines
2.6 KiB
Lua

local notify = require "nvim-tree.notify"
local M = {}
local global_handlers = {}
M.Event = {
Ready = "Ready",
WillRenameNode = "WillRenameNode",
NodeRenamed = "NodeRenamed",
TreeOpen = "TreeOpen",
TreeClose = "TreeClose",
WillCreateFile = "WillCreateFile",
FileCreated = "FileCreated",
WillRemoveFile = "WillRemoveFile",
FileRemoved = "FileRemoved",
FolderCreated = "FolderCreated",
FolderRemoved = "FolderRemoved",
Resize = "Resize",
TreeAttachedPost = "TreeAttachedPost",
TreeRendered = "TreeRendered",
}
local function get_handlers(event_name)
return global_handlers[event_name] or {}
end
function M.subscribe(event_name, handler)
local handlers = get_handlers(event_name)
table.insert(handlers, handler)
global_handlers[event_name] = handlers
end
local function dispatch(event_name, payload)
for _, handler in pairs(get_handlers(event_name)) do
local success, error = pcall(handler, payload)
if not success then
notify.error("Handler for event " .. event_name .. " errored. " .. vim.inspect(error))
end
end
end
--@private
function M._dispatch_ready()
dispatch(M.Event.Ready)
end
--@private
function M._dispatch_will_rename_node(old_name, new_name)
dispatch(M.Event.WillRenameNode, { old_name = old_name, new_name = new_name })
end
--@private
function M._dispatch_node_renamed(old_name, new_name)
dispatch(M.Event.NodeRenamed, { old_name = old_name, new_name = new_name })
end
--@private
function M._dispatch_will_remove_file(fname)
dispatch(M.Event.WillRemoveFile, { fname = fname })
end
--@private
function M._dispatch_file_removed(fname)
dispatch(M.Event.FileRemoved, { fname = fname })
end
--@private
function M._dispatch_will_create_file(fname)
dispatch(M.Event.WillCreateFile, { fname = fname })
end
--@private
function M._dispatch_file_created(fname)
dispatch(M.Event.FileCreated, { fname = fname })
end
--@private
function M._dispatch_folder_created(folder_name)
dispatch(M.Event.FolderCreated, { folder_name = folder_name })
end
--@private
function M._dispatch_folder_removed(folder_name)
dispatch(M.Event.FolderRemoved, { folder_name = folder_name })
end
--@private
function M._dispatch_on_tree_open()
dispatch(M.Event.TreeOpen, nil)
end
--@private
function M._dispatch_on_tree_close()
dispatch(M.Event.TreeClose, nil)
end
--@private
function M._dispatch_on_tree_resize(size)
dispatch(M.Event.Resize, size)
end
--@private
function M._dispatch_tree_attached_post(buf)
dispatch(M.Event.TreeAttachedPost, buf)
end
--@private
function M._dispatch_on_tree_rendered(bufnr, winnr)
dispatch(M.Event.TreeRendered, { bufnr = bufnr, winnr = winnr })
end
return M