nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua
Alexander Courtis 3ba383d591
chore/remove globals (#1279)
* remove renderer globals: nvim_tree_add_trailing nvim_tree_highlight_opened_files nvim_tree_root_folder_modifier nvim_tree_special_files

* remove renderer globals: nvim_tree_icon_padding

* remove renderer globals: nvim_tree_symlink_arrow

* remove renderer globals: nvim_tree_show_icons, nvim_tree_show_icons

* remove renderer globals: nvim_tree_git_hl

* remove renderer globals: nvim_tree_group_empty

* remove renderer globals: respect_buf_cwd

* remove renderer globals: nvim_tree_create_in_closed_folder

* remove globals: consistency in legacy checks

* remove renderer globals: nvim_tree_special_files

* renderer.icons.symbols -> glyphs
2022-05-28 11:08:40 +10:00

50 lines
1.2 KiB
Lua

local M = {}
function M.get_padding(depth)
return string.rep(" ", depth)
end
local function get_padding_arrows()
return function(depth, _, _, node)
if node.nodes then
local icon = M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"]
return string.rep(" ", depth - 2) .. icon .. " "
end
return string.rep(" ", depth)
end
end
local function get_padding_indent_markers(depth, idx, nodes_number, _, markers)
local padding = ""
if depth ~= 0 then
local rdepth = depth / 2
markers[rdepth] = idx ~= nodes_number
for i = 1, rdepth do
if idx == nodes_number and i == rdepth then
padding = padding .. M.config.indent_markers.icons.corner
elseif markers[i] then
padding = padding .. M.config.indent_markers.icons.edge
else
padding = padding .. M.config.indent_markers.icons.none
end
end
end
return padding
end
function M.reload_padding_function()
if M.config.icons.show.folder and M.config.icons.show.folder_arrow then
M.get_padding = get_padding_arrows()
end
if M.config.indent_markers.enable then
M.get_padding = get_padding_indent_markers
end
end
function M.setup(opts)
M.config = opts.renderer
end
return M