nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua

90 lines
2.5 KiB
Lua

local M = {}
local function check_siblings_for_folder(node, with_arrows)
if with_arrows then
local has_files = false
local has_folders = false
for _, n in pairs(node.parent.nodes) do
if n.nodes and node.absolute_path ~= n.absolute_path then
has_folders = true
end
if not n.nodes then
has_files = true
end
if has_files and has_folders then
return true
end
end
end
return false
end
local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, node)
local base_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
local padding = base_padding
if depth > 0 then
local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
local rdepth = depth / 2
markers[rdepth] = idx ~= nodes_number
for i = 1, rdepth do
local glyph
if idx == nodes_number and i == rdepth then
glyph = M.config.indent_markers.icons.corner
elseif markers[i] and i == rdepth then
glyph = M.config.indent_markers.icons.item
elseif markers[i] then
glyph = M.config.indent_markers.icons.edge
else
glyph = M.config.indent_markers.icons.none
end
if not with_arrows or i == 1 then
padding = padding .. glyph .. " "
elseif idx == nodes_number and i == rdepth and has_folder_sibling then
padding = padding .. base_padding .. glyph .. "── "
elseif rdepth == i and not node.nodes and has_folder_sibling then
padding = padding .. base_padding .. glyph .. " " .. base_padding
else
padding = padding .. base_padding .. glyph .. " "
end
end
end
return padding
end
local function get_padding_arrows(node, indent)
if node.nodes then
return M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"] .. " "
elseif indent then
return " "
else
return ""
end
end
function M.get_padding(depth, idx, nodes_number, node, markers)
local padding = ""
local show_arrows = M.config.icons.show.folder_arrow
local show_markers = M.config.indent_markers.enable
if show_markers then
padding = padding .. get_padding_indent_markers(depth, idx, nodes_number, markers, show_arrows, node)
else
padding = padding .. string.rep(" ", depth)
end
if show_arrows then
padding = padding .. get_padding_arrows(node, not show_markers)
end
return padding
end
function M.setup(opts)
M.config = opts.renderer
end
return M