nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua
Alexander Courtis 610a1c189b
chore: resolve undefined-field warnings, fix link git statuses, rewrite devicons (#2968)
* add todo

* refactor(#2886): multi instance: node class refactoring: extract links, *_git_status (#2944)

* extract DirectoryLinkNode and FileLinkNode, move Node methods to children

* temporarily move DirectoryNode methods into BaseNode for easier reviewing

* move mostly unchanged DirectoryNode methods back to BaseNode

* tidy

* git.git_status_file takes an array

* update git status of links

* luacheck hack

* safer git_status_dir

* refactor(#2886): multi instance: node class refactoring: DirectoryNode:expand_or_collapse (#2957)

move expand_or_collapse to DirectoryNode

* refactor(#2886): multi instance: node group functions refactoring (#2959)

* move last_group_node to DirectoryNode

* move add BaseNode:as and more doc

* revert parameter name changes

* revert parameter name changes

* add Class

* move group methods into DN

* tidy group methods

* tidy group methods

* tidy group methods

* tidy group methods

* parent is DirectoryNode

* tidy expand all

* BaseNode -> Node

* move watcher to DirectoryNode

* last_group_node is DirectoryNode only

* simplify create-file

* simplify parent

* simplify collapse-all

* simplify live-filter

* style

* move lib.get_cursor_position to Explorer

* move lib.get_node_at_cursor to Explorer

* move lib.get_nodes to Explorer

* move place_cursor_on_node to Explorer

* resolve resource leak in purge_all_state

* move many autocommands into Explorer

* post merge tidy

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* Revert "chore: resolve undefined-field"

This reverts commit be546ff18d41f28466b065c857e1e041659bd2c8.

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* Revert "chore: resolve undefined-field"

This reverts commit e82db1c44d.

* chore: resolve undefined-field

* chore: class new is now generic

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* Revert "chore: resolve undefined-field"

This reverts commit 0e9b844d22.

* move icon builders into node classes

* move icon builders into node classes

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* chore: resolve undefined-field

* move folder specifics from icons to Directory

* move folder specifics from icons to Directory

* move folder specifics from icons to Directory

* move folder specifics from icons to Directory

* move file specifics from icons to File

* clean up sorters

* chore: resolve undefined-field

* tidy hl icon name

* file devicon uses library to fall back

* file devicon uses library to fall back

* file devicon uses library to fall back
2024-11-03 14:06:12 +11:00

133 lines
3.9 KiB
Lua

local DirectoryNode = require("nvim-tree.node.directory")
local M = {}
local function check_siblings_for_folder(node, with_arrows)
if with_arrows then
local has_files = false
local has_folders = false
for _, n in pairs(node.parent.nodes) do
if n.nodes and node.absolute_path ~= n.absolute_path then
has_folders = true
end
if not n.nodes then
has_files = true
end
if has_files and has_folders then
return true
end
end
end
return false
end
local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, inline_arrows, node, early_stop)
local base_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
local padding = (inline_arrows or depth == 0) and base_padding or ""
if depth > 0 then
local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
local indent = string.rep(" ", M.config.indent_width - 1)
markers[depth] = idx ~= nodes_number
for i = 1, depth - early_stop do
local glyph
if idx == nodes_number and i == depth then
local bottom_width = M.config.indent_width - 2 + (with_arrows and not inline_arrows and has_folder_sibling and 2 or 0)
glyph = M.config.indent_markers.icons.corner
.. string.rep(M.config.indent_markers.icons.bottom, bottom_width)
.. (M.config.indent_width > 1 and " " or "")
elseif markers[i] and i == depth then
glyph = M.config.indent_markers.icons.item .. indent
elseif markers[i] then
glyph = M.config.indent_markers.icons.edge .. indent
else
glyph = M.config.indent_markers.icons.none .. indent
end
if not with_arrows or (inline_arrows and (depth ~= i or not node.nodes)) then
padding = padding .. glyph
elseif inline_arrows then
padding = padding
elseif idx ~= nodes_number and depth == i and not node.nodes and has_folder_sibling then
padding = padding .. base_padding .. glyph .. base_padding
else
padding = padding .. base_padding .. glyph
end
end
end
return padding
end
---@param depth integer
---@param idx integer
---@param nodes_number integer
---@param node Node
---@param markers table
---@param early_stop integer?
---@return HighlightedString
function M.get_indent_markers(depth, idx, nodes_number, node, markers, early_stop)
local str = ""
local show_arrows = M.config.icons.show.folder_arrow
local show_markers = M.config.indent_markers.enable
local inline_arrows = M.config.indent_markers.inline_arrows
local indent_width = M.config.indent_width
if show_markers then
str = str .. get_padding_indent_markers(depth, idx, nodes_number, markers, show_arrows, inline_arrows, node, early_stop or 0)
else
str = str .. string.rep(" ", depth * indent_width)
end
return { str = str, hl = { "NvimTreeIndentMarker" } }
end
---@param node Node
---@return HighlightedString[]|nil
function M.get_arrows(node)
if not M.config.icons.show.folder_arrow then
return
end
local str
local hl = "NvimTreeFolderArrowClosed"
local dir = node:as(DirectoryNode)
if dir then
if dir.open then
str = M.config.icons.glyphs.folder["arrow_open"] .. " "
hl = "NvimTreeFolderArrowOpen"
else
str = M.config.icons.glyphs.folder["arrow_closed"] .. " "
end
elseif M.config.indent_markers.enable then
str = ""
else
str = " "
end
return { str = str, hl = { hl } }
end
function M.setup(opts)
M.config = opts.renderer
if M.config.indent_width < 1 then
M.config.indent_width = 1
end
local function check_marker(symbol)
if #symbol == 0 then
return " "
end
-- return the first character from the UTF-8 encoded string; we may use utf8.codes from Lua 5.3 when available
return symbol:match("[%z\1-\127\194-\244][\128-\191]*")
end
for k, v in pairs(M.config.indent_markers.icons) do
M.config.indent_markers.icons[k] = check_marker(v)
end
end
return M