nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua

52 lines
1.3 KiB
Lua

local M = {}
function M.get_padding(depth)
return string.rep(" ", depth)
end
local function get_padding_arrows()
return function(depth, _, _, node)
if node.nodes then
local icon = M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"]
return string.rep(" ", depth - 2) .. icon .. " "
end
return string.rep(" ", depth)
end
end
local function get_padding_indent_markers(depth, idx, nodes_number, _, markers)
local padding = ""
if depth ~= 0 then
local rdepth = depth / 2
markers[rdepth] = idx ~= nodes_number
for i = 1, rdepth do
if idx == nodes_number and i == rdepth then
padding = padding .. M.config.indent_markers.icons.corner
elseif markers[i] and i == rdepth then
padding = padding .. M.config.indent_markers.icons.item
elseif markers[i] then
padding = padding .. M.config.indent_markers.icons.edge
else
padding = padding .. M.config.indent_markers.icons.none
end
end
end
return padding
end
function M.reload_padding_function()
if M.config.icons.show.folder and M.config.icons.show.folder_arrow then
M.get_padding = get_padding_arrows()
end
if M.config.indent_markers.enable then
M.get_padding = get_padding_indent_markers
end
end
function M.setup(opts)
M.config = opts.renderer
end
return M