nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua

57 lines
1.6 KiB
Lua

local M = {}
local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, node)
local default_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
local padding = depth == 0 and default_padding or ""
if depth > 0 then
local rdepth = depth / 2
markers[rdepth] = idx ~= nodes_number
for i = 1, rdepth do
if idx == nodes_number and i == rdepth then
padding = padding .. default_padding .. M.config.indent_markers.icons.corner
elseif markers[i] and i == rdepth then
padding = padding .. default_padding .. M.config.indent_markers.icons.item
elseif markers[i] then
padding = padding .. default_padding .. M.config.indent_markers.icons.edge
else
padding = padding .. default_padding .. M.config.indent_markers.icons.none
end
end
end
return padding
end
local function get_padding_arrows(node, indent)
if node.nodes then
return M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"] .. " "
elseif indent then
return " "
else
return ""
end
end
function M.get_padding(depth, idx, nodes_number, node, markers)
local padding = ""
if M.config.indent_markers.enable then
padding = padding
.. get_padding_indent_markers(depth, idx, nodes_number, markers, M.config.icons.show.folder_arrow, node)
else
padding = padding .. string.rep(" ", depth)
end
if M.config.icons.show.folder_arrow then
padding = padding .. get_padding_arrows(node, not M.config.indent_markers.enable)
end
return padding
end
function M.setup(opts)
M.config = opts.renderer
end
return M