nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua
Mivort e8bf3d778a
feat(renderer): add renderer.indent_width (#1505)
* feat: add config option for a tree indent width

add 'indent_width' option to configure visible indent for tree nesting
levels (default is 2).

* add 'bottom' char for a corner extension

* apply stylua formatting

* provide value constraints in documentation

* limit minimal indent width

* make marker symbols have one utf8 char width

* match stylua formatting

* add the commentary regarding utf-8 first symbol match
2022-08-30 09:44:30 +10:00

113 lines
3.4 KiB
Lua

local M = {}
local function check_siblings_for_folder(node, with_arrows)
if with_arrows then
local has_files = false
local has_folders = false
for _, n in pairs(node.parent.nodes) do
if n.nodes and node.absolute_path ~= n.absolute_path then
has_folders = true
end
if not n.nodes then
has_files = true
end
if has_files and has_folders then
return true
end
end
end
return false
end
local function get_padding_indent_markers(depth, idx, nodes_number, markers, with_arrows, inline_arrows, node)
local base_padding = with_arrows and (not node.nodes or depth > 0) and " " or ""
local padding = (inline_arrows or depth == 0) and base_padding or ""
if depth > 0 then
local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
local indent = string.rep(" ", M.config.indent_width - 1)
markers[depth] = idx ~= nodes_number
for i = 1, depth do
local glyph
if idx == nodes_number and i == depth then
local bottom_width = M.config.indent_width
- 2
+ (with_arrows and not inline_arrows and has_folder_sibling and 2 or 0)
glyph = M.config.indent_markers.icons.corner
.. string.rep(M.config.indent_markers.icons.bottom, bottom_width)
.. (M.config.indent_width > 1 and " " or "")
elseif markers[i] and i == depth then
glyph = M.config.indent_markers.icons.item .. indent
elseif markers[i] then
glyph = M.config.indent_markers.icons.edge .. indent
else
glyph = M.config.indent_markers.icons.none .. indent
end
if not with_arrows or (inline_arrows and (depth ~= i or not node.nodes)) then
padding = padding .. glyph
elseif inline_arrows then
padding = padding
elseif idx ~= nodes_number and depth == i and not node.nodes and has_folder_sibling then
padding = padding .. base_padding .. glyph .. base_padding
else
padding = padding .. base_padding .. glyph
end
end
end
return padding
end
local function get_padding_arrows(node, indent)
if node.nodes then
return M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"] .. " "
elseif indent then
return " "
else
return ""
end
end
function M.get_padding(depth, idx, nodes_number, node, markers)
local padding = ""
local show_arrows = M.config.icons.show.folder_arrow
local show_markers = M.config.indent_markers.enable
local inline_arrows = M.config.indent_markers.inline_arrows
local indent_width = M.config.indent_width
if show_markers then
padding = padding .. get_padding_indent_markers(depth, idx, nodes_number, markers, show_arrows, inline_arrows, node)
else
padding = padding .. string.rep(" ", depth * indent_width)
end
if show_arrows then
padding = padding .. get_padding_arrows(node, not show_markers)
end
return padding
end
function M.setup(opts)
M.config = opts.renderer
if M.config.indent_width < 1 then
M.config.indent_width = 1
end
local function check_marker(symbol)
if #symbol == 0 then
return " "
end
-- return the first character from the UTF-8 encoded string; we may use utf8.codes from Lua 5.3 when available
return symbol:match "[%z\1-\127\194-\244][\128-\191]*"
end
for k, v in pairs(M.config.indent_markers.icons) do
M.config.indent_markers.icons[k] = check_marker(v)
end
end
return M