97 lines
2.6 KiB
Lua
97 lines
2.6 KiB
Lua
local log = require("nvim-tree.log")
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local utils = require("nvim-tree.utils")
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local core = require("nvim-tree.core")
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local DirectoryNode = require("nvim-tree.node.directory")
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local Iterator = require("nvim-tree.iterators.node-iterator")
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local M = {}
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local running = {}
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---Find a path in the tree, expand it and focus it
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---@param path string relative or absolute
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function M.fn(path)
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local explorer = core.get_explorer()
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if not explorer or not explorer.window:is_visible() then
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return
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end
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-- always match against the real path
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local path_real = vim.loop.fs_realpath(path)
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if not path_real then
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return
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end
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if running[path_real] then
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return
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end
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running[path_real] = true
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local profile = log.profile_start("find file %s", path_real)
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-- refresh the contents of all parents, expanding groups as needed
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if utils.get_node_from_path(path_real) == nil then
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explorer:refresh_parent_nodes_for_path(vim.fn.fnamemodify(path_real, ":h"))
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end
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local line = core.get_nodes_starting_line()
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local absolute_paths_searched = {}
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local found = Iterator.builder(core.get_explorer().nodes)
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:matcher(function(node)
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return node.absolute_path == path_real or node.link_to == path_real
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end)
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:applier(function(node)
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local incremented_line = false
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if not node.group_next then
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line = line + 1
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incremented_line = true
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end
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if vim.tbl_contains(absolute_paths_searched, node.absolute_path) then
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return
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end
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table.insert(absolute_paths_searched, node.absolute_path)
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local abs_match = vim.startswith(path_real, node.absolute_path .. utils.path_separator)
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local link_match = node.link_to and vim.startswith(path_real, node.link_to .. utils.path_separator)
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if abs_match or link_match then
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local dir = node:as(DirectoryNode)
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if dir then
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if not dir.group_next then
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dir.open = true
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end
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if #dir.nodes == 0 then
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core.get_explorer():expand(dir)
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if dir.group_next and incremented_line then
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line = line - 1
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end
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end
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end
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end
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end)
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:recursor(function(node)
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node = node and node:as(DirectoryNode)
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if node then
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return node.group_next and { node.group_next } or (node.open and #node.nodes > 0 and node.nodes)
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else
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return nil
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end
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end)
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:iterate()
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if found and explorer.window:is_visible() then
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explorer.renderer:draw()
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explorer.window:set_cursor({ line, 0 })
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end
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running[path_real] = false
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log.profile_end(profile)
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end
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return M
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