nvim-tree.lua/lua/nvim-tree/renderer/components/padding.lua
Alexander Courtis fd562ede63
fix(#1406): allow nvim-tree.renderer.icons.show.folder_arrow
* fix(#1406): allow nvim-tree.renderer.icons.show.folder_arrow when not folder

* fix(#1406): allow nvim-tree.renderer.icons.show.folder_arrow when indent markers enabled

* fix(builder): highlight first iteration for arrow column

* fix stylua

Co-authored-by: kiyan <yazdani.kiyan@protonmail.com>
2022-07-10 12:14:18 +10:00

55 lines
1.4 KiB
Lua

local M = {}
local function get_padding_indent_markers(depth, idx, nodes_number, markers)
local padding = ""
if depth ~= 0 then
local rdepth = depth / 2
markers[rdepth] = idx ~= nodes_number
for i = 1, rdepth do
if idx == nodes_number and i == rdepth then
padding = padding .. M.config.indent_markers.icons.corner
elseif markers[i] and i == rdepth then
padding = padding .. M.config.indent_markers.icons.item
elseif markers[i] then
padding = padding .. M.config.indent_markers.icons.edge
else
padding = padding .. M.config.indent_markers.icons.none
end
end
end
return padding
end
local function get_padding_arrows(node, indent)
if node.nodes then
return M.config.icons.glyphs.folder[node.open and "arrow_open" or "arrow_closed"] .. " "
elseif indent then
return " "
else
return ""
end
end
function M.get_padding(depth, idx, nodes_number, node, markers)
local padding = ""
if M.config.indent_markers.enable then
padding = padding .. get_padding_indent_markers(depth, idx, nodes_number, markers)
else
padding = padding .. string.rep(" ", depth)
end
if M.config.icons.show.folder_arrow then
padding = padding .. get_padding_arrows(node, not M.config.indent_markers.enable)
end
return padding
end
function M.setup(opts)
M.config = opts.renderer
end
return M