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(The MIT License)
Copyright (c) 2012-2013 TJ Holowaychuk
Copyright (c) 2015 Andreas Lubbe
Copyright (c) 2015 Tiancheng "Timothy" Gu
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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anymatch [![Build Status](https://travis-ci.org/micromatch/anymatch.svg?branch=master)](https://travis-ci.org/micromatch/anymatch) [![Coverage Status](https://img.shields.io/coveralls/micromatch/anymatch.svg?branch=master)](https://coveralls.io/r/micromatch/anymatch?branch=master)
======
Javascript module to match a string against a regular expression, glob, string,
or function that takes the string as an argument and returns a truthy or falsy
value. The matcher can also be an array of any or all of these. Useful for
allowing a very flexible user-defined config to define things like file paths.
__Note: This module has Bash-parity, please be aware that Windows-style backslashes are not supported as separators. See https://github.com/micromatch/micromatch#backslashes for more information.__
Usage
-----
```sh
npm install anymatch
```
#### anymatch(matchers, testString, [returnIndex], [options])
* __matchers__: (_Array|String|RegExp|Function_)
String to be directly matched, string with glob patterns, regular expression
test, function that takes the testString as an argument and returns a truthy
value if it should be matched, or an array of any number and mix of these types.
* __testString__: (_String|Array_) The string to test against the matchers. If
passed as an array, the first element of the array will be used as the
`testString` for non-function matchers, while the entire array will be applied
as the arguments for function matchers.
* __options__: (_Object_ [optional]_) Any of the [picomatch](https://github.com/micromatch/picomatch#options) options.
* __returnIndex__: (_Boolean [optional]_) If true, return the array index of
the first matcher that that testString matched, or -1 if no match, instead of a
boolean result.
```js
const anymatch = require('anymatch');
const matchers = [ 'path/to/file.js', 'path/anyjs/**/*.js', /foo.js$/, string => string.includes('bar') && string.length > 10 ] ;
anymatch(matchers, 'path/to/file.js'); // true
anymatch(matchers, 'path/anyjs/baz.js'); // true
anymatch(matchers, 'path/to/foo.js'); // true
anymatch(matchers, 'path/to/bar.js'); // true
anymatch(matchers, 'bar.js'); // false
// returnIndex = true
anymatch(matchers, 'foo.js', {returnIndex: true}); // 2
anymatch(matchers, 'path/anyjs/foo.js', {returnIndex: true}); // 1
// any picomatc
// using globs to match directories and their children
anymatch('node_modules', 'node_modules'); // true
anymatch('node_modules', 'node_modules/somelib/index.js'); // false
anymatch('node_modules/**', 'node_modules/somelib/index.js'); // true
anymatch('node_modules/**', '/absolute/path/to/node_modules/somelib/index.js'); // false
anymatch('**/node_modules/**', '/absolute/path/to/node_modules/somelib/index.js'); // true
const matcher = anymatch(matchers);
['foo.js', 'bar.js'].filter(matcher); // [ 'foo.js' ]
anymatch master*
```
#### anymatch(matchers)
You can also pass in only your matcher(s) to get a curried function that has
already been bound to the provided matching criteria. This can be used as an
`Array#filter` callback.
```js
var matcher = anymatch(matchers);
matcher('path/to/file.js'); // true
matcher('path/anyjs/baz.js', true); // 1
['foo.js', 'bar.js'].filter(matcher); // ['foo.js']
```
Changelog
----------
[See release notes page on GitHub](https://github.com/micromatch/anymatch/releases)
- **v3.0:** Removed `startIndex` and `endIndex` arguments. Node 8.x-only.
- **v2.0:** [micromatch](https://github.com/jonschlinkert/micromatch) moves away from minimatch-parity and inline with Bash. This includes handling backslashes differently (see https://github.com/micromatch/micromatch#backslashes for more information).
- **v1.2:** anymatch uses [micromatch](https://github.com/jonschlinkert/micromatch)
for glob pattern matching. Issues with glob pattern matching should be
reported directly to the [micromatch issue tracker](https://github.com/jonschlinkert/micromatch/issues).
License
-------
[ISC](https://raw.github.com/micromatch/anymatch/master/LICENSE)

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'use strict';
var Buffer = require('safer-buffer').Buffer;
// == UTF32-LE/BE codec. ==========================================================
exports._utf32 = Utf32Codec;
function Utf32Codec(codecOptions, iconv) {
this.iconv = iconv;
this.bomAware = true;
this.isLE = codecOptions.isLE;
}
exports.utf32le = { type: '_utf32', isLE: true };
exports.utf32be = { type: '_utf32', isLE: false };
// Aliases
exports.ucs4le = 'utf32le';
exports.ucs4be = 'utf32be';
Utf32Codec.prototype.encoder = Utf32Encoder;
Utf32Codec.prototype.decoder = Utf32Decoder;
// -- Encoding
function Utf32Encoder(options, codec) {
this.isLE = codec.isLE;
this.highSurrogate = 0;
}
Utf32Encoder.prototype.write = function(str) {
var src = Buffer.from(str, 'ucs2');
var dst = Buffer.alloc(src.length * 2);
var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
var offset = 0;
for (var i = 0; i < src.length; i += 2) {
var code = src.readUInt16LE(i);
var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
if (this.highSurrogate) {
if (isHighSurrogate || !isLowSurrogate) {
// There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
// surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
// (technically wrong, but expected by some applications, like Windows file names).
write32.call(dst, this.highSurrogate, offset);
offset += 4;
}
else {
// Create 32-bit value from high and low surrogates;
var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
write32.call(dst, codepoint, offset);
offset += 4;
this.highSurrogate = 0;
continue;
}
}
if (isHighSurrogate)
this.highSurrogate = code;
else {
// Even if the current character is a low surrogate, with no previous high surrogate, we'll
// encode it as a semi-invalid stand-alone character for the same reasons expressed above for
// unpaired high surrogates.
write32.call(dst, code, offset);
offset += 4;
this.highSurrogate = 0;
}
}
if (offset < dst.length)
dst = dst.slice(0, offset);
return dst;
};
Utf32Encoder.prototype.end = function() {
// Treat any leftover high surrogate as a semi-valid independent character.
if (!this.highSurrogate)
return;
var buf = Buffer.alloc(4);
if (this.isLE)
buf.writeUInt32LE(this.highSurrogate, 0);
else
buf.writeUInt32BE(this.highSurrogate, 0);
this.highSurrogate = 0;
return buf;
};
// -- Decoding
function Utf32Decoder(options, codec) {
this.isLE = codec.isLE;
this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
this.overflow = [];
}
Utf32Decoder.prototype.write = function(src) {
if (src.length === 0)
return '';
var i = 0;
var codepoint = 0;
var dst = Buffer.alloc(src.length + 4);
var offset = 0;
var isLE = this.isLE;
var overflow = this.overflow;
var badChar = this.badChar;
if (overflow.length > 0) {
for (; i < src.length && overflow.length < 4; i++)
overflow.push(src[i]);
if (overflow.length === 4) {
// NOTE: codepoint is a signed int32 and can be negative.
// NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
if (isLE) {
codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
} else {
codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
}
overflow.length = 0;
offset = _writeCodepoint(dst, offset, codepoint, badChar);
}
}
// Main loop. Should be as optimized as possible.
for (; i < src.length - 3; i += 4) {
// NOTE: codepoint is a signed int32 and can be negative.
if (isLE) {
codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
} else {
codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
}
offset = _writeCodepoint(dst, offset, codepoint, badChar);
}
// Keep overflowing bytes.
for (; i < src.length; i++) {
overflow.push(src[i]);
}
return dst.slice(0, offset).toString('ucs2');
};
function _writeCodepoint(dst, offset, codepoint, badChar) {
// NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
if (codepoint < 0 || codepoint > 0x10FFFF) {
// Not a valid Unicode codepoint
codepoint = badChar;
}
// Ephemeral Planes: Write high surrogate.
if (codepoint >= 0x10000) {
codepoint -= 0x10000;
var high = 0xD800 | (codepoint >> 10);
dst[offset++] = high & 0xff;
dst[offset++] = high >> 8;
// Low surrogate is written below.
var codepoint = 0xDC00 | (codepoint & 0x3FF);
}
// Write BMP char or low surrogate.
dst[offset++] = codepoint & 0xff;
dst[offset++] = codepoint >> 8;
return offset;
};
Utf32Decoder.prototype.end = function() {
this.overflow.length = 0;
};
// == UTF-32 Auto codec =============================================================
// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
// Encoder prepends BOM (which can be overridden with (addBOM: false}).
exports.utf32 = Utf32AutoCodec;
exports.ucs4 = 'utf32';
function Utf32AutoCodec(options, iconv) {
this.iconv = iconv;
}
Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
// -- Encoding
function Utf32AutoEncoder(options, codec) {
options = options || {};
if (options.addBOM === undefined)
options.addBOM = true;
this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
}
Utf32AutoEncoder.prototype.write = function(str) {
return this.encoder.write(str);
};
Utf32AutoEncoder.prototype.end = function() {
return this.encoder.end();
};
// -- Decoding
function Utf32AutoDecoder(options, codec) {
this.decoder = null;
this.initialBufs = [];
this.initialBufsLen = 0;
this.options = options || {};
this.iconv = codec.iconv;
}
Utf32AutoDecoder.prototype.write = function(buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf);
this.initialBufsLen += buf.length;
if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
return '';
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
return this.decoder.write(buf);
};
Utf32AutoDecoder.prototype.end = function() {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
var trail = this.decoder.end();
if (trail)
resStr += trail;
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
return this.decoder.end();
};
function detectEncoding(bufs, defaultEncoding) {
var b = [];
var charsProcessed = 0;
var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE.
var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
outer_loop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i];
for (var j = 0; j < buf.length; j++) {
b.push(buf[j]);
if (b.length === 4) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
return 'utf-32le';
}
if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
return 'utf-32be';
}
}
if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
b.length = 0;
charsProcessed++;
if (charsProcessed >= 100) {
break outer_loop;
}
}
}
}
// Make decisions.
if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be';
if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le';
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || 'utf-32le';
}