Faster git parsing
- fix a bug when removing nodes from huge dir - only one `system` call for git status - add relative paths to nodes - parse git status from relative paths
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README.md
13
README.md
@ -17,15 +17,16 @@
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- [x] Git integration
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## TODO
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- [ ] refresh tree (for git) on file save
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- [ ] refresh tree (for git) on file save and update git status when needed
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- [ ] find a good way to display git info
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- [ ] better parsing of the git porcelain results
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- [ ] handle permissions properly (TODO: display error on Read access denied)
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- [ ] buffer / window should not disappear when only the tree is opened
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- [ ] buffer / window should always stay on the left and never change size (open a file with only the tree open to reproduce this bug)
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- [ ] handle symbolic links
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- [ ] quickly find file in the directory structure
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- [ ] update tree automatically on window change
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- [ ] handle permissions properly (TODO: display error on Read access denied)
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- [ ] buffer / window should always stay on the left and never change size (open a file with only the tree open to reproduce this bug)
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- [ ] buffer / window should not disappear when only the tree is opened
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- [ ] handle symbolic links
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- [ ] mouse integration
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@ -84,6 +84,7 @@ end
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local HIGHLIGHT_GROUPS = {
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['^.*%.md$'] = 'MarkdownFile';
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['^LICENSE$'] = 'LicenseFile';
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['^%.?vimrc$'] = 'VimFile';
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['^.*%.vim$'] = 'VimFile';
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['^.*%.c$'] = 'CFile';
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['^.*%.cpp$'] = 'CFile';
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@ -5,16 +5,28 @@ local function is_git_repo()
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return string.match(is_git, 'fatal') == nil
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end
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local GIT_CMD = 'git status --porcelain=v1 '
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local IS_GIT_REPO = is_git_repo()
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local function is_folder_dirty(path)
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local ret = system(GIT_CMD..path)
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return ret ~= nil and ret ~= ''
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local function set_git_status()
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if IS_GIT_REPO == false then return '' end
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return system('git status --porcelain=v1')
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end
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local GIT_STATUS = set_git_status()
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local function refresh_git()
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IS_GIT_REPO = is_git_repo()
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GIT_STATUS = set_git_status()
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end
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local function is_folder_dirty(relpath)
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return string.match(GIT_STATUS, relpath) ~= nil
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end
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local function create_git_checker(pattern)
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return function(path)
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local ret = system(GIT_CMD..path)
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return function(relpath)
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local ret = string.match(GIT_STATUS, '^.*' .. relpath)
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if ret == nil then return false end
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return string.match(ret, pattern) ~= nil
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end
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end
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@ -25,7 +37,7 @@ local is_unmerged = create_git_checker('^ ?UU')
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local is_untracked = create_git_checker('^%?%?')
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local function get_git_attr(path, is_dir)
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if is_git_repo() == false then return '' end
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if IS_GIT_REPO == false then return '' end
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if is_dir then
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if is_folder_dirty(path) == true then return 'Dirty' end
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else
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@ -41,4 +53,5 @@ end
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return {
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get_git_attr = get_git_attr;
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refresh_git = refresh_git;
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}
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@ -39,22 +39,24 @@ local function sort_dirs(dirs)
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return sorted_tree
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end
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local function create_nodes(path, depth, dirs)
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local function create_nodes(path, relpath, depth, dirs)
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local tree = {}
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if not string.find(path, '^.*/$') then path = path .. '/' end
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if not string.find(relpath, '^.*/$') and depth > 0 then relpath = relpath .. '/' end
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for i, name in pairs(dirs) do
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local full_path = path..name
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local dir = is_dir(full_path)
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local dir = is_dir(path..name)
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local rel_path = relpath ..name
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tree[i] = {
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path = path,
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relpath = rel_path,
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name = name,
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depth = depth,
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dir = dir,
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open = false,
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icon = true,
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git = get_git_attr(full_path, dir)
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git = get_git_attr(rel_path, dir)
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}
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end
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@ -63,7 +65,7 @@ end
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local function init_tree()
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local ROOT_PATH = get_root_path()
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Tree = create_nodes(ROOT_PATH, 0, list_dirs())
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Tree = create_nodes(ROOT_PATH, '', 0, list_dirs())
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if ROOT_PATH ~= '/' then
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table.insert(Tree, 1, {
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path = ROOT_PATH,
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@ -94,7 +96,7 @@ local function refresh_tree()
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if node.path .. node.name == path then
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node.open = true
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local dirs = list_dirs(path)
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for j, n in pairs(create_nodes(path, node.depth + 1, dirs)) do
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for j, n in pairs(create_nodes(path, node.relpath, node.depth + 1, dirs)) do
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table.insert(Tree, i + j, n)
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end
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end
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@ -111,13 +113,13 @@ local function open_dir(tree_index)
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local next_index = tree_index + 1;
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local next_node = Tree[next_index]
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while next_node ~= nil and next_node.depth ~= node.depth do
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while next_node ~= nil and next_node.depth > node.depth do
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table.remove(Tree, next_index)
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next_node = Tree[next_index]
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end
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else
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local dirlist = list_dirs(node.path .. node.name)
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local child_dirs = create_nodes(node.path .. node.name .. '/', node.depth + 1, dirlist)
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local child_dirs = create_nodes(node.path .. node.name .. '/', node.relpath, node.depth + 1, dirlist)
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for i, n in pairs(child_dirs) do
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table.insert(Tree, tree_index + i, n)
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