add icons and sort
- Uses vim-devicons if it exists - Uses font awesome folder open/close - Sort directories first
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98716c9a83
commit
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@ -11,8 +11,9 @@
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- [x] moving around the file structure like any basic tree
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- [x] open file in current buffer or in split with FzF like bindings (CR, C-v, C-x)
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- [x] icons for files
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- [ ] add / delete file in directory
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- [ ] quickly find file in the directory structure
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- [ ] icons for files
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- [ ] syntax highlighting
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- [ ] simple git integration (color of file changing when staged/changed)
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51
lua/tree.lua
51
lua/tree.lua
@ -9,6 +9,19 @@ local function is_dir(path)
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return string.match(sys('ls -l '..path), 'total [0-9].*') ~= nil
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end
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local function sort_dirs(dirs)
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local sorted_tree = {}
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for _, node in pairs(dirs) do
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if node.dir == true then
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table.insert(sorted_tree, 1, node)
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else
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table.insert(sorted_tree, node)
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end
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end
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return sorted_tree
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end
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local function create_dirs(path, depth, dirs)
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local tree = {}
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@ -19,13 +32,12 @@ local function create_dirs(path, depth, dirs)
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path = path,
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name = name,
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depth = depth,
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dir = is_dir(path .. name)
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dir = is_dir(path .. name),
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open = false -- only relevant when its a dir
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}
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end
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table.sort(tree, function(n) return n.dir == true end)
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return tree
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return sort_dirs(tree)
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end
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local Tree = create_dirs(ROOT_PATH, 0, syslist('ls'))
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@ -41,12 +53,39 @@ local function get_padding(depth)
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return str
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end
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local function default_icons(_, isdir, open)
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if isdir == true then
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if open == true then return " " end
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return " "
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end
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return ""
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end
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local function dev_icons(pathname, isdir, open)
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if isdir == true then return default_icons(pathname, isdir, open) end
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return api.nvim_call_function('WebDevIconsGetFileTypeSymbol', { pathname, isdir }) .. " "
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end
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local function get_icon_func_gen()
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if api.nvim_call_function('exists', { "WebDevIconsGetFileTypeSymbol" }) == 0 then
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return dev_icons
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else
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return default_icons
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end
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end
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local get_icon = get_icon_func_gen()
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local function format_tree(tree)
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local dirs = {}
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local previous_parent_index = -1
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for i, node in pairs(tree) do
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dirs[i] = get_padding(node.depth) .. node.name
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local padding = get_padding(node.depth)
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local icon = get_icon(node.path .. node.name, node.dir, node.open)
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dirs[i] = padding .. icon .. node.name
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end
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return dirs
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@ -109,6 +148,7 @@ local function update_view()
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if not buf then return end
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local cursor_pos = api.nvim_win_get_cursor(0)
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cursor_pos[2] = 4
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api.nvim_buf_set_option(buf, 'modifiable', true)
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api.nvim_buf_set_lines(buf, 0, -1, false, format_tree(Tree))
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api.nvim_buf_set_option(buf, 'modifiable', false)
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@ -125,6 +165,7 @@ local function open_file(open_type)
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if node.dir == true then
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local index = tree_index + 1;
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node.open = not node.open
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local next_node = Tree[index]
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if next_node ~= nil and next_node.depth > node.depth then
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while next_node ~= nil and next_node.depth ~= node.depth do
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