feat(renderer): add renderer.indent_width (#1505)
* feat: add config option for a tree indent width add 'indent_width' option to configure visible indent for tree nesting levels (default is 2). * add 'bottom' char for a corner extension * apply stylua formatting * provide value constraints in documentation * limit minimal indent width * make marker symbols have one utf8 char width * match stylua formatting * add the commentary regarding utf-8 first symbol match
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@@ -258,9 +258,9 @@ function Builder:_build_line(node, idx, num_children)
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self.index = self.index + 1
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if node.open then
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self.depth = self.depth + 2
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self.depth = self.depth + 1
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self:build(node)
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self.depth = self.depth - 2
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self.depth = self.depth - 1
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end
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end
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@@ -25,30 +25,33 @@ local function get_padding_indent_markers(depth, idx, nodes_number, markers, wit
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if depth > 0 then
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local has_folder_sibling = check_siblings_for_folder(node, with_arrows)
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local rdepth = depth / 2
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markers[rdepth] = idx ~= nodes_number
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for i = 1, rdepth do
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local indent = string.rep(" ", M.config.indent_width - 1)
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markers[depth] = idx ~= nodes_number
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for i = 1, depth do
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local glyph
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if idx == nodes_number and i == rdepth then
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if idx == nodes_number and i == depth then
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local bottom_width = M.config.indent_width
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- 2
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+ (with_arrows and not inline_arrows and has_folder_sibling and 2 or 0)
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glyph = M.config.indent_markers.icons.corner
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elseif markers[i] and i == rdepth then
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glyph = M.config.indent_markers.icons.item
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.. string.rep(M.config.indent_markers.icons.bottom, bottom_width)
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.. (M.config.indent_width > 1 and " " or "")
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elseif markers[i] and i == depth then
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glyph = M.config.indent_markers.icons.item .. indent
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elseif markers[i] then
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glyph = M.config.indent_markers.icons.edge
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glyph = M.config.indent_markers.icons.edge .. indent
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else
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glyph = M.config.indent_markers.icons.none
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glyph = M.config.indent_markers.icons.none .. indent
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end
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if not with_arrows or (inline_arrows and (rdepth ~= i or not node.nodes)) then
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padding = padding .. glyph .. " "
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if not with_arrows or (inline_arrows and (depth ~= i or not node.nodes)) then
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padding = padding .. glyph
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elseif inline_arrows then
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padding = padding
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elseif idx == nodes_number and i == rdepth and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. "── "
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elseif rdepth == i and not node.nodes and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. " " .. base_padding
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elseif idx ~= nodes_number and depth == i and not node.nodes and has_folder_sibling then
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padding = padding .. base_padding .. glyph .. base_padding
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else
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padding = padding .. base_padding .. glyph .. " "
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padding = padding .. base_padding .. glyph
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end
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end
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end
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@@ -71,11 +74,12 @@ function M.get_padding(depth, idx, nodes_number, node, markers)
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local show_arrows = M.config.icons.show.folder_arrow
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local show_markers = M.config.indent_markers.enable
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local inline_arrows = M.config.indent_markers.inline_arrows
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local indent_width = M.config.indent_width
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if show_markers then
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padding = padding .. get_padding_indent_markers(depth, idx, nodes_number, markers, show_arrows, inline_arrows, node)
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else
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padding = padding .. string.rep(" ", depth)
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padding = padding .. string.rep(" ", depth * indent_width)
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end
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if show_arrows then
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@@ -87,6 +91,22 @@ end
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function M.setup(opts)
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M.config = opts.renderer
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if M.config.indent_width < 1 then
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M.config.indent_width = 1
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end
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local function check_marker(symbol)
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if #symbol == 0 then
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return " "
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end
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-- return the first character from the UTF-8 encoded string; we may use utf8.codes from Lua 5.3 when available
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return symbol:match "[%z\1-\127\194-\244][\128-\191]*"
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end
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for k, v in pairs(M.config.indent_markers.icons) do
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M.config.indent_markers.icons[k] = check_marker(v)
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end
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end
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return M
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